Subjectivity in Games Criticism and Why we need it

I’m sure we all look to Game reviews or criticisms when we’re thinking about picking up a new game, be that through official avenues such as Kotaku or IGN, or places like Steam User Reviews. Heck even asking someone at your local Games store. We all do it from time to time. I personally see these articles as Subjective rather than Objective, as a review/criticism is something that is suppose to tell others about an experience with a game itself as a whole. Criticism, on the other hand, is usually VERY Objective. This is because criticism is largely thought to not take into account a person’s experience with a game and only what the game has to offer should matter.

I disagree with that and I will tell you why.

The Player Character (Right) fighting the Game’s first boss, Cleric Beast with an NPC Summon Eileen The Crow (Left)

Firstly we must talk about the most important thing that comes to gaming, or any media in general really, the player’s experience. The experiences that the player both brings to the game and those that the player has while inside the game.

Each person’s experience will wildly differ therefore each person’s experience will be different. This leads to reviews/criticism being severely individualized, which in my point of view is a good thing. Subjective reviews/criticism allow for players to understand a person’s mindset and their own comprehension of a game. Although this does mean that a certain article mightn’t conform to any given person, but this allows that the sheer abundance of reviews/criticisms that exist in this day and age will surely cater to someone’s viewpoint.

Going into more what subjectivity is, people have different life experiences and mindsets that affect their play experience and style. Any given person can fit into one or more of the following psychological categories:

  • Killers
  • Achievers
  • Explorers
  • Socializers 

Killers are people who play games that look to cause mayhem and havoc among a given game. They’ll go through a server destroying their opponents through either legitimate or illegitimate means.

Achievers are the people that look to do everything and everything in a game. This goes from completing the achievements for the game, finishing all the side-quests or even just completing self-imposed challenges. They seek a challenge of any sort.

Explorers will go far and wide to see everything a game has to offer. See every nook and cranny of a game world, see every line of dialogue an NPC has to say, even understanding the finer details of the game’s mechanics themselves.

Socializers are the extroverts of gaming so to speak. They go into a game and look to communicate and make relationships with other players in the game more so than playing the game itself. This can be through in-game methods (e.g. Guilds or Friend lists) or fan communities (e.g. Subreddits or Facebook groups).

Image from the 2019 Overwatch League Finals between the San Francisco Shock and the Vancouver Titans. These players are an example of both Killers and Achievers.

The type of player alone will contribute to a given review/criticism if subjectivity is involved. A review/criticism from a player who is more of a killer while playing a game, is not necessarily going to engage a player that is more of an explorer.

But this is exactly why Subjectivity is needed in games. A person’s experience with a game is directly influenced by their play-style. This is important to a review/criticism as a person can really get a feel for what a game is.

With Objective reviews/criticism, the game is broken down to simply narrative, gameplay and visuals for the most part. This gives the reader a sense for what the game looks like and plays like to an extent. But NOT to the extent a Subjective review/criticism would do.

Take Rainbow Six: Siege for example, I have played an immense amount since early 2017, just before the release of it’s Velvet Shell expansion. I currently have around 850 hours played on Steam and love it to death, sure I have my gripes with it but it is truly a fantastic game.

However, if I were to give a review on it Objectively I couldn’t truly show what the game feels like to play. I would mention that the gun play and mechanics are spectacular, the feel of almost every gun is great and the ability to out skill an opponent (or out luck an opponent) and kill them with a ‘one-shot headshot’ is super satisfying each and every time. The breaching and rappelling mechanics were new to me and definitely took some getting used to but I love the uniqueness of it and the amount of versatility added to the game utilizing these mechanics.

If I were to give a Subjective review though, I would mention that dominating people is the single most satisfying bit in the game. Somehow clutching a 1-5 is a moment of pure hype and excitement among the whole team (be these people you know or not). But the game’s players can lean into the Killer category a lot. You see, R6: Siege has a friendly-fire mechanic, this means that teammates can damage each other. This leads to a lot of toxicity if a person gets annoyed with another. Over the time I’ve played I couldn’t count the amount of times I’ve been team-killed for seemingly no reason on both my hands and feet. It certainly ruins the experience sometimes.

A Team killing scenario with a box asking if it was intentional. If the player reports it as intentional the killer receives a penalty.

That is the difference between the two types of reviews/criticism. albeit to a smaller extent. Someone could read my Subjective review and be enticed to play the game more so than they otherwise would be, the possibility to just murder teammates that are annoying definitely talks to some people. In that same vein, it might very well turn some people off the game entirely.

This is why Subjective reviews/criticism are needed. They give a reader a more comprehensive feel for what the game is like to play and therefore can make a more informed decision .

Another reason we need Subjectivity in game’s reviews/criticism is because it gives a voice to the people that need it. In an Objective look at a game it doesn’t matter who you are, you are just a piece of meat tapping keys and talking about a game. Whereas a Subjective look brings your personality into account and really brings forward who YOU are. To relate to another post of mine (Diversity of LGBTQIA+ Characters in Video Games), I for one would love to point out the sexual orientation of the characters I encountered on my journey throughout a game. This mightn’t matter to some people but it does to me and a lot of other people.

All in all, I believe we need Subjectivity because it shows the game for what it truly is. An experience for the player. The player plays the game for the experience, be that as a Killer, Achiever, Explorer, Socializer or a mixture of the lot.

The player’s experience is moulded by their entire being, who they are, what they find important and how they play. Subjective criticism and reviews show this in a brighter light than an Objective view could ever.

Thanks again for reading!
– Nathan “Naff” Hibbert

Nathan “Naff” Hibbert

Starting Up

Who am I?

Nathan Hibbert

I am Nathan Hibbert, a 22 year old Game Design student at JMC Academy. I’ve been an avid consumer of Video Games since a very young age, often using it as an escape from my day to day life. I mostly play RPGs, Tactical FPS’ and Story driven Games.

As young as 3 I was playing Video Games, I would often play the Fighting Game Tekken on my old Playstation 1. This eventually led to me being gifted a Playstation 2 at age 9 and being immersed in the worlds of the Action Platformers in the Jak and Daxter Series, the Ratchet and Clank Series, the Tekken Series and even the Racing Games of the Need for Speed Series.

I would eventually go out to own a Playstation 3, Playstation 4, Nintendo 3DS, Nintendo Switch and playing extensively on PC.

What in Game Design Interests Me?

As young as the age of 8 or 9 I would always take time to write out my own stories and characters. I thoroughly enjoyed creating worlds with their own lore and characters with their own backstories and creating an attachment to them. This interest stemmed from the Video Games I played, such as the Jak and Daxter series, as well as the Films, such as Star Wars, and Books, such as Skulduggery Pleasant, that I exposed myself to.

I would write stories involving many different genres and many different characters. I dabbled in Fantasy, Horror and even Romance stories, always taking inspiration from some form of media that I was currently invested in.

I would love to create my own worlds and characters so that many other people can get the same enjoyment I do in getting lost in a world and story. To me, there is almost nothing more satisfying.

What do I Care for in a Game?

When I’m looking to purchase a game I look for both an interesting Game Play Loop (GPL) as well as a story I can get well invested in. Depending on what I’m craving at the time I can even be looking for something that lets me play with other people, I have always loved playing multiplayer games with both people I know and people I don’t. In the last few years games that have ticked all, or some of, the aforementioned boxes include:

– The Dark Souls Series
– Rainbow Six: Siege
– Overwatch
– Stardew Valley
– God of War PS4
– Pokemon
– The Borderlands Series

Another thing I look for in a game, specifically in Competitive Multiplayer games, is an eSports scene. After picking up Overwatch in 2016 I became invested in it’s Professional scene, even more so after the launch of the Overwatch League (OWL) in 2018. I currently follow the Los Angeles Valiant, Dallas Fuel and the Toronto Defiant in OWL. Another game I am somewhat invested in eSports wise is Rainbow Six: Siege.

What is my Favourite Game?

Asking someone what their favourite game is is like asking someone what their favourite food or drink is, there are just so many amazing options that it’s sometimes hard to pin down an answer. Despite that I do have a clear winner as my Favourite Game. That being, Dark Souls.

Dark Souls is a Dark Fantasy RPG game from Japanese developer, FromSoftware. It tells the story of a replaceable character somehow defeating dangerous creatures and areas, and attaining amazing feats. Dark Souls has a Game Play Loop that is reminiscent of old Playstation 1 games, minimal save points, tough enemies and rewarding progression. As the player you have immense choice in how you attack any given problem, an outstanding amount of weaponry and equipment to choose from and plenty of mechanics that allow, or disallow, certain play styles.

The Story of Dark Souls is very…Convoluted. You play as a human that has been stricken by the Curse of the Undead. This curse forces a person to come back to life at a Bonfire upon death, this will occur infinitely until said person goes insane and will attack anyone and everything it sees. As the player you must go around and defeat monstrous enemies and bosses to change the world for better, or worse, your choice. The story itself is not told through conventional methods, such as cut-scenes and dialogue dumps. It is instead told through small amounts of these things and mostly told through Item Descriptions on weapons and equipment. These descriptions develop the world in a way usual methods would not, it shows the world’s history and characters in less obvious way. You could play and finish the entire game without knowing what you did or why you did it. This is why I LOVE Dark Souls, what is explicitly told is very vague and allows for the player to come to their own conclusions on events and reasoning’s, this allows each player to possibly have their own interpretation and experience with the game.

Dark Souls also has an extensive multiplayer factor as well. The player can summon other players to help them with tough areas or drop helpful items, this, once again, gives each player a unique experience and gives struggling players the help they need to defeat strong bosses. On the other hand it also has an invasion system, where a player can invade another player’s world and hunt them down for their own spoils. This can be frustrating at times, but also very rewarding and fun at others.

If that isn’t enough to get you interested here is two reviews that may help you better understand Dark Souls and even might get you to play one of the most rewarding games I have ever played:

Game Informer Review (Oct 3rd 2011): https://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx
IGN Review ( Oct 1st 2011):
https://au.ign.com/articles/2011/09/30/dark-souls-review

Dark Souls was released October 4th 2011 for PS3, Xbox 360 and was released for PC August 23rd 2012
A remaster named Dark Souls: Remastered was released May 24th 2018 for PS4, Xbox One and PC. It was also released for Nintendo Switch on October 19th 2018.

That’s it Folks!

Thanks for reading my first blog post and I hope you know more about me and my relationship with Video Games. I will be updating this at least weekly with plenty of other Gaming related content.

Thanks again!

– Nathan “Naff” Hibbert

Nathan Hibbert (Left) and a friend at the Overwatch World Cup 2017 in Sydney, Aus.