Diversity of LGBTQIA+ Characters in Video Games

The 2010’s really saw an explosion of LGBTQIA+ characters in Entertainment Media, especially Video Games. While this trend is still building upwards, it is sometimes important to look back and see what we have gotten.

This week, I’ll be looking at an article by Aimee Hart from Gayming Magazine and her interview with Voice Actor, Ashly Burch.

Ashly Burch is well known across Gaming and Television as a phenomenal Voice Actor, playing roles in Television such as Sasha Braus from Attack on Titan or Mayuri Shiina from Stein’s Gate. On the Video Game Side of things, Burch has done a plethora of roles such as Chloe Price from Life is Strange, Aloy from Horizon Zero Dawn and Tiny Tina from the Borderlands Series.

During her career, Burch has coincidentally been cast as LGBTQIA+ charcters, sometimes without even knowing until a few sessions in. Burch herself saying “I don’t know if it’s sort of a wonderful coincidence, or if I’m being cast with that in mind. But I think the majority of the characters I play at this point are LGBTQIA+.”. I think it’s a little crazy how prominent these characters can be in our society and exposure to media. The fact that Burch mightn’t even know that they are Queer goes to show that these characters don’t have their sexuality as their defining traits, and that they are both deep and interesting to not have to rely on that fact.

Burch goes on to say “these characters can all be funny or sweet or tough on the surface level, but they have deep and complex personal lives that really make them feel like living, breathing people.”. This gives these characters a real way to connect to any given person if they share traits or relate to personal struggles. As a Bisexual man myself I can relate to a lot characters of this sexuality such as Jacob Frye from Assassin’s Creed: Syndicate or Burch’s own character of Tiny Tina from the Borderlands Series. But as stated, it is not their sexuality alone that makes these characters appealing to me.

Speaking strictly about Tiny Tina for a moment, her sexuality is not explicitly stated in Borderlands 2, only hinted at by a writer from the series. She is portrayed as a crazy, explosives obsessed 13 year old, fitting of the series and setting, she is even described by another important character as a “Demolition Expert”. She has faced a multitude of struggles, particularly with losing her biological family at a young age and finding a way to survive in the harsh wasteland the game is set upon. As a 13 year old, she is just at the age to be starting to explore and question her sexuality (not that it’s anywhere near the forefront of her mind).

As for her appearance in Borderlands 3, Tina has made it to 20, age-wise, and is labelled as Bisexual strictly via in game dialogue during side quests, at times mentioning both an ex-boyfriend and an ex-girlfriend. One of which you get to murder for stealing Tina’s pet. But once again, while definitely more at the forefront, Tina’s sexuality is not the defining factor of her character. Her character progression hardly touches this subject in game and is much more focused on her struggle of survival and finding her own Family in recurring Characters, Brick and Mordecai.

Speaking of which, Burch says in the interview with Gayming Magazine that the trope of finding a family of your own is one of her favourites. This is expressed through her character Sam from Afterparty, where Sam struggles to find a home and family for herself amongst her blood family that is in compete tatters.

Burch also loved playing Parvati in The Outer Worlds, an Asexual woman who finds love due to their interactions with the player and embraces her sexuality. While finding happiness is somewhat rare for Queer characters, Burch portrays characters that shine a light on the hope that exists for a happy ending. This makes her, and more specifically these characters, a huge draw for Queer people, or more specifically, Queer women.

It is this diverse line-up of LGBTQIA+ characters in forms of media these days that give people of this nature, someone to look up to and relate to, sometimes even forming a special connection with a character. In recent years exposure to Queer characters has exploded and not all of them have been played by Ashly Burch (surprisingly). Some notable mentions include:

– Tracer (Lena Oxton), a Lesbian/Gay Character from Overwatch
– Sir Hammerlocke, a Gay Character from the Borderlands Series
– Korra, a Bisexual Character from The Legend of Korra
– Trevor Phillips, a Bisexual Character from Grand Theft Auto V
– Birdo, a Transgender Character from the Mario Franchise

The creation and exposure to Queer Characters is growing, and it doesn’t look like it’s going to stop any time soon. Audiences are growing more accustom to and more accepting of these characters. It also seems like Voice Actors themselves are becoming more diverse, with Burch stating “There is an increasing amount of audition sides that have asked specifically for non-binary actors.”, stating that things are certainly changing, and for the better.

Burch also would love to see more diversity in games as a whole. While her role in Horizon Zero Dawn as Aloy was a fantastic one, in both character and performance, she would love to see a similar outing with a Pre-Determined Protagonist being a Person of Colour. Only enhancing the inclusiveness and diversity to these forms of media.

As for me, I certainly won’t complain at more diversity in Video Games and I certainly wouldn’t complain at more characters and stories to be latched onto. I can’t wait for the day where things like this are common place and no longer segregated. I think the world will be a better place at that point.

But that’s it from me for this week, if you want to read the original article featuring the interview with Ashly Burch, you can find it here:

https://gaymingmag.com/2019/12/ashly-burch-on-voice-acting-lgbt-characters-and-how-video-games-are-becoming-more-diverse-2/

I want to say a quick thank you to Gayming Magazine and Aimee Hart for publishing this article and getting my mind thinking on the matter. Thanks for reading this weeks post! I look forward to next week.

Thanks again!
– Nathan “Naff” Hibbert

Starting Up

Who am I?

Nathan Hibbert

I am Nathan Hibbert, a 22 year old Game Design student at JMC Academy. I’ve been an avid consumer of Video Games since a very young age, often using it as an escape from my day to day life. I mostly play RPGs, Tactical FPS’ and Story driven Games.

As young as 3 I was playing Video Games, I would often play the Fighting Game Tekken on my old Playstation 1. This eventually led to me being gifted a Playstation 2 at age 9 and being immersed in the worlds of the Action Platformers in the Jak and Daxter Series, the Ratchet and Clank Series, the Tekken Series and even the Racing Games of the Need for Speed Series.

I would eventually go out to own a Playstation 3, Playstation 4, Nintendo 3DS, Nintendo Switch and playing extensively on PC.

What in Game Design Interests Me?

As young as the age of 8 or 9 I would always take time to write out my own stories and characters. I thoroughly enjoyed creating worlds with their own lore and characters with their own backstories and creating an attachment to them. This interest stemmed from the Video Games I played, such as the Jak and Daxter series, as well as the Films, such as Star Wars, and Books, such as Skulduggery Pleasant, that I exposed myself to.

I would write stories involving many different genres and many different characters. I dabbled in Fantasy, Horror and even Romance stories, always taking inspiration from some form of media that I was currently invested in.

I would love to create my own worlds and characters so that many other people can get the same enjoyment I do in getting lost in a world and story. To me, there is almost nothing more satisfying.

What do I Care for in a Game?

When I’m looking to purchase a game I look for both an interesting Game Play Loop (GPL) as well as a story I can get well invested in. Depending on what I’m craving at the time I can even be looking for something that lets me play with other people, I have always loved playing multiplayer games with both people I know and people I don’t. In the last few years games that have ticked all, or some of, the aforementioned boxes include:

– The Dark Souls Series
– Rainbow Six: Siege
– Overwatch
– Stardew Valley
– God of War PS4
– Pokemon
– The Borderlands Series

Another thing I look for in a game, specifically in Competitive Multiplayer games, is an eSports scene. After picking up Overwatch in 2016 I became invested in it’s Professional scene, even more so after the launch of the Overwatch League (OWL) in 2018. I currently follow the Los Angeles Valiant, Dallas Fuel and the Toronto Defiant in OWL. Another game I am somewhat invested in eSports wise is Rainbow Six: Siege.

What is my Favourite Game?

Asking someone what their favourite game is is like asking someone what their favourite food or drink is, there are just so many amazing options that it’s sometimes hard to pin down an answer. Despite that I do have a clear winner as my Favourite Game. That being, Dark Souls.

Dark Souls is a Dark Fantasy RPG game from Japanese developer, FromSoftware. It tells the story of a replaceable character somehow defeating dangerous creatures and areas, and attaining amazing feats. Dark Souls has a Game Play Loop that is reminiscent of old Playstation 1 games, minimal save points, tough enemies and rewarding progression. As the player you have immense choice in how you attack any given problem, an outstanding amount of weaponry and equipment to choose from and plenty of mechanics that allow, or disallow, certain play styles.

The Story of Dark Souls is very…Convoluted. You play as a human that has been stricken by the Curse of the Undead. This curse forces a person to come back to life at a Bonfire upon death, this will occur infinitely until said person goes insane and will attack anyone and everything it sees. As the player you must go around and defeat monstrous enemies and bosses to change the world for better, or worse, your choice. The story itself is not told through conventional methods, such as cut-scenes and dialogue dumps. It is instead told through small amounts of these things and mostly told through Item Descriptions on weapons and equipment. These descriptions develop the world in a way usual methods would not, it shows the world’s history and characters in less obvious way. You could play and finish the entire game without knowing what you did or why you did it. This is why I LOVE Dark Souls, what is explicitly told is very vague and allows for the player to come to their own conclusions on events and reasoning’s, this allows each player to possibly have their own interpretation and experience with the game.

Dark Souls also has an extensive multiplayer factor as well. The player can summon other players to help them with tough areas or drop helpful items, this, once again, gives each player a unique experience and gives struggling players the help they need to defeat strong bosses. On the other hand it also has an invasion system, where a player can invade another player’s world and hunt them down for their own spoils. This can be frustrating at times, but also very rewarding and fun at others.

If that isn’t enough to get you interested here is two reviews that may help you better understand Dark Souls and even might get you to play one of the most rewarding games I have ever played:

Game Informer Review (Oct 3rd 2011): https://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx
IGN Review ( Oct 1st 2011):
https://au.ign.com/articles/2011/09/30/dark-souls-review

Dark Souls was released October 4th 2011 for PS3, Xbox 360 and was released for PC August 23rd 2012
A remaster named Dark Souls: Remastered was released May 24th 2018 for PS4, Xbox One and PC. It was also released for Nintendo Switch on October 19th 2018.

That’s it Folks!

Thanks for reading my first blog post and I hope you know more about me and my relationship with Video Games. I will be updating this at least weekly with plenty of other Gaming related content.

Thanks again!

– Nathan “Naff” Hibbert

Nathan Hibbert (Left) and a friend at the Overwatch World Cup 2017 in Sydney, Aus.